On Designing Characters

August is over, and September is whispering around the corner. My blogging rate has fallen short, but that's more of a sign of busy-ness than neglect. (Though, some neglect as well)

The last few months have been full of friends and family, and lots of love and laughter.

They were also full of illustration and design work, but nothing that I'm at liberty to share quite yet. And the sketches, well... I just don't feel like sharing them.

There's something really wonderful about a sketchbook that's full of doodles and mistakes, research, scribbles and half-finished thoughts. It's a repository for all my mind's imaginings. It's a collection of all those half-formed thoughts that flit around the edge of the brain, and only materialize into something more concrete if you ignore them and give them space.

And if I put them online, they don't have the space they need to grow...

In any case, here is something I will share: a snapshot of my studio table and a little character I've come to know.

I know I've designed a good character when I recognize her. Not that I've copied her from somewhere else, but that I always knew she existed in my mind. It's like I've released one of those ideas that flitted around those dark corners (see above) and it finally decided that it was the right time to materialize on paper. I scribble, scribble, scribble and then I sit back and say, "Yes, that's her! I knew it all along!"

Do you find the same thing, when you're writing or drawing? That you recognize your characters?

Oh, and my most recent quote inspiration is:

"It's great work that wins a break. It's being great to work with that wins a career."

That is paraphrased from a blog post by

Chris Oatley

.